5/19/2023 0 Comments Xcom 2 war of the chosen freezing![]() The best strategy is to place the whole team out in the open and waiting out a few turns until the enemy appears there.You should consider using the Specialist's abilities to bring the stunned ally round. She can then abduct the stunned soldier and flee the battlefield. She uses the latter for clusters of enemies. She has two ways of stunning your soldiers.Remember, however, that she won't get revealed until the soldier moves - even if the soldier is two tiles away. She's always in camouflage, but you are able to track her down by placing any unit nearby (just as in the case of aliens revealing your units during the concealment), or by using the scanner.Don't ever use the Vigilance ability - she doesn't activate these attacks, so you'll just lose points.You should keep the following rules in mind when facing the Assassin: This stun is meant to prepare the soldier to be abducted - she can appear next to him, abduct the poor soul and exit the battlefield. Then, when she approaches a player's soldier, she'll attack with the sword, often stun the soldier, and retreat. She also has the Shadowstep Ability by default, which renders the Vigilance Ability useless. The Assassin's camouflage is active during movement - until she disengages it, the player is unable to know where she is (unless you manage to track her bear with us). Here the similarities end, and the differences begin. She's also moving a lot, which allows her to cover huge portions of the map within a single turn. She's particularily dangerous on short distance, and in this respect, she's similar to the Hunter class - she also uses a sword and shotgun combination. The Assassin is the first Chosen to be encountered in the game. The Chosen can commence Vigilance after finishing their move. The Chosen replenishes HP every time a player's soldier is hit. ![]() The Chosen can summon ADVENT Stun Lancer. The Chosen doesn't trigger the Reaction and Vigilance shots. The Chosen has a chance of counterattack if the player's attack misses him. The Chosen will regen a few HP after each own turn. The Chosen automatically teleports to any given location upon receiving damage. The Chosen can call mechanized units such as ADVENT Mec, Codex or Sectopod. The defense improves the chances of missing. The effect works throughout the whole turn. The Chosen's defense increases with every first attack of the given turn. The attacks that miss the Chosen boost their armor (which is able to absorb damage). The Chosen doesn't recieve explosive damage.Īttacks of the Chosen lower the Will stat for all units in the vicinity. The Chosen can summon wild aliens, such as Cyssalid, Berserker or Faceless. The Chosen reveals any unit within its eyesight. Remember that some of these are more probable to occur with one of the Chosen, while the others are very unlikely - it all depends on their style. They begin with only two, but in time they will get the remaining three. You can peep the Strengths and Weakness of the Chosen during a fight.Įach of them can chose a maximum of five Strengths - the available choices have been listed below.
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